Trickster gives Dante a dedicated dodge and is designed around getting him out of tough situations as quickly as possible.
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Dante has a choice of four different "styles" to choose from at the beginning of each mission: Trickster, Swordmaster, Gunslinger, and Royalguard.Įach style can be levelled up from collecting red orbs and defeating enemies, and they affect how Dante plays. Playing off of the level system that DMC2 brought in, the style system is born. The battleground is small enough that enemies can't get away or hide, but large enough that Dante can experiment and get accustomed to the newly-introduced combat mechanics. Taking place in a small box-shaped shop, enemies are spawned into the arena either when Dante (or second playable character, Vergil) clears the current swarm or starts taking too long. Wasting no time at all to show it has learned from mistakes, the scaled back perspective is seen as early as the first mission.
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By bringing the scope back down in both gameplay and story, DMC3 manages to emulate that tight level of design the first game was known for, while also injecting its own charm and temperament into the series.
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Devil May Cry 2 had a big focus on making sure environments were spacious and that the story was a grand epic, but that only resulted in large arenas lacking cohesive design and a very disconnected, impersonal adventure with little flavour. One of the smartest ways that Devil May Cry 3 harkens back to the original is by downsizing its scope.